Solo Developer
December 2024
Featured in the 2023 HANDEYE SUPERFESTIVAL
About the Project:
Click Here. Sounds simple, right? Well, if your brain doesn't hold you back in this clever puzzle game, a host of annoying, aggravating, and sinister characters will! Carefully click in the right location on the screen, or you'll end up face to face with an unsettling psychological horror tale.
When it All Clicked
 • In brainstorming how to turn simple, everyday actions into puzzles, I was inspired by phishing scams as I was completing my mandatory HR trainings for my summer internship.
 • Prototyping basic puzzles via sketchbook, fleshing out the core concepts before seeing how tricky I could spin the gameplay.
Early Puzzle Sketches
Early Puzzle Sketches
Early Character Sketches
Early Character Sketches
In-Game Screenshot of a Laptop
In-Game Screenshot of a Laptop
In-Game Screenshot of the Mysterious Hacker
In-Game Screenshot of the Mysterious Hacker
What I Learned:
 • Allowing players to experience a weird, psychological horror sub-narrative after players fail meant that each play would engage a different layer of the story. It was important to give players enough information between stages, peaking their interest to engage with the game systems to uncover secrets.
 • Accepting that not every design concept will make it into the game—but every iteration is necessary to make it to the final product!
 • I am fortunate to have an accepting family, meaning research and empathy was important for writing a story about a life I have not exactly experienced.
Tools I Used
Adobe Photoshop: used to make all in-game assets, including sprites and backgrounds
Tiled: used to combine sprites made in Photoshop to make tiled backgrounds
GB Studio: developed in engine. music composed in engine as well.

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